Five entries, no invented weaknesses
Only enemies whose names and weaknesses appear in a source are listed. Two entries are marked unconfirmed, which is the honest result rather than a gap to be filled by guessing.
Five entries, chosen because a source states their name and their weakness outright. Three of them are the demo’s teaching enemies: the ratty bug that dies to a slash, the skeleton that rings off a blade and folds to a club, and the hopping chicken that punishes a wind-up by not being there when it lands.
The last two are deliberately incomplete. The armoured knight is documented as resistant to the sword and nothing more; the Necromancer is a named encounter from the official screenshot set with no published weakness or phase structure. Both are listed with that gap visible, because a tactic table invented today would have to be deleted on launch day.
Ratty Bug
A ladybug crossed with a rat. The first enemy in the game, and the one that teaches the sword.
Skeleton Warrior
Shambling, armoured, and completely unimpressed by your sword. The reason you carry a club.
Hopping Chicken
Fast, erratic, and awkward to hit with a slow swing. Punishes wind-ups.
Armoured Knight
Plate that a sword cannot solve. The demo uses it to force a weapon swap mid-fight.
The Necromancer
A named encounter from the official screenshot set. Included because the game ships 100+ enemies, mini bosses and bosses.