Queen’s Domain Field Guide
Combat · 2 entries

Two numbers decide every fight

The stamina bar and the damage type. One decides whether you can follow up a swing, the other decides whether the swing was worth anything at all.

Two systems do almost all the work in the demo, and they interlock. Stamina decides how many swings you can afford in an engagement; the damage type decides whether those swings were worth anything. A fight against an armoured enemy is therefore two failures stacked: the wrong type, delivered by a weapon whose wind-up cost more than the hit returned.

Neither page states a number, because the demo displays none and the developer has published none. What is documented is behaviour you can watch: the bar emptying on one swing, the follow-up landing weaker, the club staggering a skeleton that shrugged off a blade. Frame data can be added after launch; guessing at it now would only make the page wrong later.